Monday, April 27, 2009

Theo Jansen

Theo Jansen was born March 17, 1948 in The Hague, Netherlands.  He is a Dutch artist and kinetic sculptor that is famous for building works that, to some extent, resemble skeletons of animals and are able to walk using the wind.  He has created what he refers to as artificial life, by using genetic algorithims he simulates evolution.
  According to Wikipedia "Some measure of "fitness" is introduced into the algorithm; in Theo's case it is to survive on the beach while moving around within two enclosing lines on the wet sand near the ocean and the dry sand at the edge of the beach. Those designs best at the assigned task within the modeled beach environment are bred together and graded again. Over time complex designs emerge which sprout wings and flap in the breeze pressurizing what look like plastic two liter soda bottles. Articulated legs sprout and scuttle across the sand like those of a crab. Jansen uses plastic electrical conduit to make some of the computer's most promising designs; and he then lets them roam free on the beach, measures their success, and updates his model."

Here are Jansen's own words about his artwork.  He can explain his complicated machines far better than I ever could.
"Since 1990 I have been occupied creating new forms of life.

Not pollen or seeds but plastic yellow tubes are used as the basic material of this new nature. I make skeletons that are able to walk on the wind, so they dont have to eat.

Over time, these skeletons have become increasingly better at surviving the elements such as storms and water and eventually I want to put these animals out in herds on the beaches, so they will live their own lives.
Legs prove to be more efficient on sand than wheels. Wheels have to work their way through the sand and shift relatively more of it as a result. Try pulling a cart through loose sand and it's hard work. The advantage of wheels, however, is that they don't lurch; their axle is at a constant height, which saves energy. But the legs of the strandbeest have this same advantage; they don't lurch either. The upper and lower leg parts move relative to one another in such a way that the hip joint (at the juncture with the upper leg) remains at a constant height, just as with the axle of a wheel. But they don't have the wheel's disadvantages; they don't need to touch every inch of the ground along the way, as a wheel has to. Legs can leave out patches of ground by stepping over them. Which is why you can better have legs than wheels on sandy ground.
Self-propelling beach animals like Animaris Percipiere have a stomach . This consists of recycled plastic bottles containing air that can be pumped up to a high pressure by the wind. This is done using a variety of bicycle pump, needless to say of plastic tubing. Several of these little pumps are driven by wings up at the front of the animal that flap in the breeze. It takes a few hours, but then the bottles are full. They contain a supply of potential wind. Take off the cap and the wind will emerge from the bottle at high speed. The trick is to get that untamed wind under control and use it to move the animal. For this, muscles are required. Beach animals have pushing muscles which get longer when told to do so. These consist of a tube containing another that is able to move in and out. There is a rubber ring on the end of the inner tube so that this acts as a piston. When the air runs from the bottles through a small pipe in the tube it pushes the piston outwards and the muscle lengthens. The beach animal's muscle can best be likened to a bone that gets longer. Muscles can open taps to activate other muscles that open other taps, and so on. This creates control centres that can be compared to brains".


His website is here: Strandbeest

And here are some videos of his art pieces:




Arthur Ganson

Arthur Ganson is a world renowned kinetic sculpture and the inventor of the Toobers and Zots toys.  He was born in 1955 in Hartford, Connecticut and he graduated from the University of New Hampshire in 1978 with a Bachelor of Fine Arts.  Ganson makes Rube Goldberg inspired machines and mechanical art demonstrations that posses existential themes.  
According to Wikikpedia he "has held residencies in science museums, collaborated with the Studebaker Movement Theatre, and been featured in one-man shows at MIT Museum, Harvard’s Carpenter Center, the DeCordova Museum, and the Ricco/Maresca Gallery in New York. He has a permanent installation at the National Inventors Hall of Fame. He was aMIT artist-in-residence. and some of his work is on permanent display at the Gestural Engineering exhibit at MIT Museum inCambridgeMassachusetts."
He makes all of the machines and gears himself, sometimes even using his methods he developed.

Here are some of his machines:





Various Rube Goldberg Machines

Reuben Garret Lucius Goldberg, or Rube Goldberg, was born on July 4, 1888.  He was an extremely famous cartoonist, sculpture, author, inventor, and engineer.  In 1948 He received a Pulitzer Prize for his political cartoons.  His best known cartoons were the Rube Goldberg Machines, extremely complex and often ridiculous machines that preform a simple task through indirect chain reactions.  These machines are deliberately over-engineered to preform a simple task in a drawn out, elaborate way.
This post will focus on real Rube Goldberg Machines rather than his cartoons; however, here is an example of one of his cartoons:

This is titled "The Self-Operating Napkin" and here is how it works according to Wikipedia:

The "Self-Operating Napkin" is activated when the soup spoon (A) is raised to mouth, pulling string (B) and thereby jerking ladle (C) which throws cracker (D) past parrot (E). Parrot jumps after cracker and perch (F) tilts, upsetting seeds (G) into pail (H). Extra weight in pail pulls cord (I), which opens and lights automatic cigar lighter (J), setting off skyrocket (K) which causes sickle (L) to cut string (M) and allow pendulum with attached napkin to swing back and forth, thereby wiping chin. After-dinner entertainment can be supplied with the simple substitution of a harmonica for the napkin.


Now perhaps the most well known RGM is titled "The Way Things Go" according to the YouTube video (and my art teachers) it was created "In 1987 (when) Swiss artists Peter Fischli and David Weiss built a enormous, precarious structure 100 feet long out of common items. Using fire, water, gravity, and chemistry they create a mind-blowing chain reaction of physical and chemical interactions and precisely crafted chaos."  This chain of events took over 30 minutes to complete.
Here is a clip from the video:



In my Space Research Class I and two partners had to build a RGM, unfortunately, I do not have any 
videos of it. I did, however, have to make another one with my friend Vi in my Time Studio class and here 
is the video of it. Our objective was to knock a 2 liter bottle of water off a stool with a minimum of 5 interactions.

LED Sheep

Now, it is debatable as to whether or not this is a completely true video; however, this video is too amazingly funny to not include in an art discussion.  
A fee sheep herders in Wales got together and formed a group called the "Baaa-studs", and, using their sheepdogs and special harnesses made with Christmas lights, they created some hilarious time lapse videos.  Among the art they created is a sheep version of pong, the Mona Lisa, and a firework show.


Julian Beever

Julian Beever, or  "Sidewalk Chalk Guy", is a UK based artist that specializes in pavement drawings, traditional paintings, and wall murals.  What fascinates me the most, however, are his pavement drawings.  He creates his works with various chalk or pastel products by using a projection called anamorphosis.
He has been creating these "sidewalk masterpieces" since the mid-1990s and, naturally, they attract quite a bit of attention.  Nevertheless, since they are made of chalk, they don't tend to last very long, I don't know if any of them have been preserved.  I think the ephemeral quality of his work, and the whimsical nature, is what draws people to it.
Here is a link to his site: Julian Beever
And here a few of his works:


Sunday, April 26, 2009

Melissa Findley

Melissa Findley or Mercuralis, as she is known on DeviantArt, is a twenty-nine year old fantasy artist and writer that is extremely popular in the online fantasy and DeviantArt communities. She also illustrates book covers for Cobblestone Press.
Her work is created using a Wacom Tablet, Corel Painter, and Photoshop. She never attended art school and is mostly self taught which makes her work even more admirable.
Her art works are fantasy based with extremely expressive faces, well porportioned bodies that display subtle emotions, and beautifully rendered backgrounds.
Here are some of her works:




Here is a link to her site: Wicked Fae
Here is a link to her DeviantArt: Mercuralis

Audrey Kawasaki
















A couple months ago, my best friend introduced me to the works of a very talented artist by the name of Audrey Kawasaki. A perfect summary of her work can be found on her site, as follows

"The themes in Audrey Kawasaki's work are contradictions within themselves. Her work is both innocent and erotic. Each subject is attractive yet disturbing. Audrey's precise technical style is at once influenced by both manga comics and Art Nouveau. Her sharp graphic imagery is combined with the natural grain of the wood panels she paints on, bringing an unexpected warmth to enigmatic subject matter."

The twenty-seven year old Los Angeles based artist is famous for her paintings of adolescent young girls that portrays both an innocent and, at the same time, erotic tone, an extremely difficult balance for anyone to achieve. Her paintings are painted directly onto wooden panels with oil paints.

Personally, I love they style and softness of her paintings, however, they kind of creep me out at the same time. I think the beauty and slightly disturbing nature of her art works are what draws people to her work.

Her site can be found here: Audrey Kawasaki
Her blog can be found here: Okonomide