Monday, April 27, 2009

Theo Jansen

Theo Jansen was born March 17, 1948 in The Hague, Netherlands.  He is a Dutch artist and kinetic sculptor that is famous for building works that, to some extent, resemble skeletons of animals and are able to walk using the wind.  He has created what he refers to as artificial life, by using genetic algorithims he simulates evolution.
  According to Wikipedia "Some measure of "fitness" is introduced into the algorithm; in Theo's case it is to survive on the beach while moving around within two enclosing lines on the wet sand near the ocean and the dry sand at the edge of the beach. Those designs best at the assigned task within the modeled beach environment are bred together and graded again. Over time complex designs emerge which sprout wings and flap in the breeze pressurizing what look like plastic two liter soda bottles. Articulated legs sprout and scuttle across the sand like those of a crab. Jansen uses plastic electrical conduit to make some of the computer's most promising designs; and he then lets them roam free on the beach, measures their success, and updates his model."

Here are Jansen's own words about his artwork.  He can explain his complicated machines far better than I ever could.
"Since 1990 I have been occupied creating new forms of life.

Not pollen or seeds but plastic yellow tubes are used as the basic material of this new nature. I make skeletons that are able to walk on the wind, so they dont have to eat.

Over time, these skeletons have become increasingly better at surviving the elements such as storms and water and eventually I want to put these animals out in herds on the beaches, so they will live their own lives.
Legs prove to be more efficient on sand than wheels. Wheels have to work their way through the sand and shift relatively more of it as a result. Try pulling a cart through loose sand and it's hard work. The advantage of wheels, however, is that they don't lurch; their axle is at a constant height, which saves energy. But the legs of the strandbeest have this same advantage; they don't lurch either. The upper and lower leg parts move relative to one another in such a way that the hip joint (at the juncture with the upper leg) remains at a constant height, just as with the axle of a wheel. But they don't have the wheel's disadvantages; they don't need to touch every inch of the ground along the way, as a wheel has to. Legs can leave out patches of ground by stepping over them. Which is why you can better have legs than wheels on sandy ground.
Self-propelling beach animals like Animaris Percipiere have a stomach . This consists of recycled plastic bottles containing air that can be pumped up to a high pressure by the wind. This is done using a variety of bicycle pump, needless to say of plastic tubing. Several of these little pumps are driven by wings up at the front of the animal that flap in the breeze. It takes a few hours, but then the bottles are full. They contain a supply of potential wind. Take off the cap and the wind will emerge from the bottle at high speed. The trick is to get that untamed wind under control and use it to move the animal. For this, muscles are required. Beach animals have pushing muscles which get longer when told to do so. These consist of a tube containing another that is able to move in and out. There is a rubber ring on the end of the inner tube so that this acts as a piston. When the air runs from the bottles through a small pipe in the tube it pushes the piston outwards and the muscle lengthens. The beach animal's muscle can best be likened to a bone that gets longer. Muscles can open taps to activate other muscles that open other taps, and so on. This creates control centres that can be compared to brains".


His website is here: Strandbeest

And here are some videos of his art pieces:




Arthur Ganson

Arthur Ganson is a world renowned kinetic sculpture and the inventor of the Toobers and Zots toys.  He was born in 1955 in Hartford, Connecticut and he graduated from the University of New Hampshire in 1978 with a Bachelor of Fine Arts.  Ganson makes Rube Goldberg inspired machines and mechanical art demonstrations that posses existential themes.  
According to Wikikpedia he "has held residencies in science museums, collaborated with the Studebaker Movement Theatre, and been featured in one-man shows at MIT Museum, Harvard’s Carpenter Center, the DeCordova Museum, and the Ricco/Maresca Gallery in New York. He has a permanent installation at the National Inventors Hall of Fame. He was aMIT artist-in-residence. and some of his work is on permanent display at the Gestural Engineering exhibit at MIT Museum inCambridgeMassachusetts."
He makes all of the machines and gears himself, sometimes even using his methods he developed.

Here are some of his machines:





Various Rube Goldberg Machines

Reuben Garret Lucius Goldberg, or Rube Goldberg, was born on July 4, 1888.  He was an extremely famous cartoonist, sculpture, author, inventor, and engineer.  In 1948 He received a Pulitzer Prize for his political cartoons.  His best known cartoons were the Rube Goldberg Machines, extremely complex and often ridiculous machines that preform a simple task through indirect chain reactions.  These machines are deliberately over-engineered to preform a simple task in a drawn out, elaborate way.
This post will focus on real Rube Goldberg Machines rather than his cartoons; however, here is an example of one of his cartoons:

This is titled "The Self-Operating Napkin" and here is how it works according to Wikipedia:

The "Self-Operating Napkin" is activated when the soup spoon (A) is raised to mouth, pulling string (B) and thereby jerking ladle (C) which throws cracker (D) past parrot (E). Parrot jumps after cracker and perch (F) tilts, upsetting seeds (G) into pail (H). Extra weight in pail pulls cord (I), which opens and lights automatic cigar lighter (J), setting off skyrocket (K) which causes sickle (L) to cut string (M) and allow pendulum with attached napkin to swing back and forth, thereby wiping chin. After-dinner entertainment can be supplied with the simple substitution of a harmonica for the napkin.


Now perhaps the most well known RGM is titled "The Way Things Go" according to the YouTube video (and my art teachers) it was created "In 1987 (when) Swiss artists Peter Fischli and David Weiss built a enormous, precarious structure 100 feet long out of common items. Using fire, water, gravity, and chemistry they create a mind-blowing chain reaction of physical and chemical interactions and precisely crafted chaos."  This chain of events took over 30 minutes to complete.
Here is a clip from the video:



In my Space Research Class I and two partners had to build a RGM, unfortunately, I do not have any 
videos of it. I did, however, have to make another one with my friend Vi in my Time Studio class and here 
is the video of it. Our objective was to knock a 2 liter bottle of water off a stool with a minimum of 5 interactions.

LED Sheep

Now, it is debatable as to whether or not this is a completely true video; however, this video is too amazingly funny to not include in an art discussion.  
A fee sheep herders in Wales got together and formed a group called the "Baaa-studs", and, using their sheepdogs and special harnesses made with Christmas lights, they created some hilarious time lapse videos.  Among the art they created is a sheep version of pong, the Mona Lisa, and a firework show.


Julian Beever

Julian Beever, or  "Sidewalk Chalk Guy", is a UK based artist that specializes in pavement drawings, traditional paintings, and wall murals.  What fascinates me the most, however, are his pavement drawings.  He creates his works with various chalk or pastel products by using a projection called anamorphosis.
He has been creating these "sidewalk masterpieces" since the mid-1990s and, naturally, they attract quite a bit of attention.  Nevertheless, since they are made of chalk, they don't tend to last very long, I don't know if any of them have been preserved.  I think the ephemeral quality of his work, and the whimsical nature, is what draws people to it.
Here is a link to his site: Julian Beever
And here a few of his works:


Sunday, April 26, 2009

Melissa Findley

Melissa Findley or Mercuralis, as she is known on DeviantArt, is a twenty-nine year old fantasy artist and writer that is extremely popular in the online fantasy and DeviantArt communities. She also illustrates book covers for Cobblestone Press.
Her work is created using a Wacom Tablet, Corel Painter, and Photoshop. She never attended art school and is mostly self taught which makes her work even more admirable.
Her art works are fantasy based with extremely expressive faces, well porportioned bodies that display subtle emotions, and beautifully rendered backgrounds.
Here are some of her works:




Here is a link to her site: Wicked Fae
Here is a link to her DeviantArt: Mercuralis

Audrey Kawasaki
















A couple months ago, my best friend introduced me to the works of a very talented artist by the name of Audrey Kawasaki. A perfect summary of her work can be found on her site, as follows

"The themes in Audrey Kawasaki's work are contradictions within themselves. Her work is both innocent and erotic. Each subject is attractive yet disturbing. Audrey's precise technical style is at once influenced by both manga comics and Art Nouveau. Her sharp graphic imagery is combined with the natural grain of the wood panels she paints on, bringing an unexpected warmth to enigmatic subject matter."

The twenty-seven year old Los Angeles based artist is famous for her paintings of adolescent young girls that portrays both an innocent and, at the same time, erotic tone, an extremely difficult balance for anyone to achieve. Her paintings are painted directly onto wooden panels with oil paints.

Personally, I love they style and softness of her paintings, however, they kind of creep me out at the same time. I think the beauty and slightly disturbing nature of her art works are what draws people to her work.

Her site can be found here: Audrey Kawasaki
Her blog can be found here: Okonomide

Tuesday, April 21, 2009

Musically Talented Children

When I was younger I always wanted to sing or play an instrument, even now I wish I could, but unfortunately I am severely lacking in musical talent and money for lessons. Perhaps, the fact that I can not pay an instrument is what draws me so much to people who are musically inclined. Anyway, what fascinates me the most about music is how even children can produce beautiful songs. This post focuses on extremely talented young children that can play instruments, like the violin, and have been doing so since they were toddlers.

The first child is Dhanat Plewtianyingthawee, a multi talented four year old that not only can play the violin, but is also a recognized painter, having had his first gallery show at the age of 3 and a half years old. He may not be on the same level as a professional adult violinist, but the fact remains that he is playing a string instrument at the age of four. I also find it hilarious that I took violin lessons at my school when I was ten years old, a requirement for all students at the time, and he can play much better than I ever could! Unfortunalty, I can not embed the video here but please follow this link: http://www.youtube.com/watch?v=t3bW9P5Z6sI

The second child is six year old Elli Choi. She has played onstage many times but the following video is of her playing Vivaldi's La Primavera in E Major. This song is very difficult, as evidenced by my orchestra friend's complaints when they had to learn it a couple years ago, and they were amazed that a six year old could play it so well, especially with vibrato!

Tuesday, February 24, 2009

Flash Games

With the advent of the internet, a vast amount of people have discovered new forms of entertainment. One of these forms is the Flash game.  These are simple animated games that can be about any subject, have any storyline, and each have their own unqiue style specific to the artist that made them.  Usually, flash games are not high quality, they are meant to be simple, fun, and easy to pick up and play. Plus, the smaller the size of the online game, the faster it loads so more poeple can, theoretically, play it.   
Most flash games can be found on sites such as ugoplayer.com but these sites tend to host games that are either very quickly put together or not very visually appealing, that is to say, not all of the games are in this category, but a fairly large amount are.
Recently, I discovered a website, http://www.ferryhalim.com/orisinal/ , that is a true work of art.  
Here is a short trailer:  http://www.ferryhalim.com/orisinal/others/trailer.htm

These games are not only fun to play, but are beautifully animated.  They are simple yet the color palette, character design, and backgrounds are incredibly gorgeous and each game has its own unique setting.   
The site was created in 2000 by the artist Ferry Halim, he makes flash games for a living , among which are games for the American Girl Company, Cartoon Network, Adult Swim, and South Park.  Each of the games on his site belong solely to him, he created all of them for his own amusement and for others who follow the site.
I recommend looking through the games he has listed on the site even if you don't intend to play; the music is absolutely lovely and the animation is breath taking, especially for the shortness of the loading time.   

Monday, February 16, 2009

Sugar Sculptures


For the past few years my family has religiously watched the Food Network. My father and mother tend to watch Rachael Ray, the Barefoot Contessa, and other cooking shows while my younger sister and I love to watch Iron Chef and the Food Network Challenges.  One of my favorite Challenges is the sugar sculpture one that usually appears around the holidays.  
I've always considered food preparation and display as an art form, but sugar sculpture is one of the most beautiful food 'mediums' to work with.  

Sugar Sculpture is basically the art of creating centerpieces entirely composed of sugar and/or sugar derivatives.  Showpieces are usually made up of several various sugar elements, but it all basically comes down to cooking sugar to the hard crack stage, about 300 degrees Fahrenheit, so that it can hold molded shapes.  The completed shapes are then welded together using a gas torch.
  
There are several types of sugar used to create sculptures.  The NationMaster-Encyclopedia website details them as follows:

Pulled sugar

Once the sugar has been cooked, the now-liquid sugar is poured onto a silicon mat. Any coloring is now added. The sugar is then folded repeatedly into itself, until the sugar is, while still flexible, cool enough to handle. The sugar is then stretched out and then folded on itself repeatedly. This process incorporates air into the sugar, and gives it a bright lustery sheen. The sugar can then be sculpted by hand into various shapes, made into ribbons, or blown.


Blown sugar

In blown sugar, a portion of pulled sugar is placed on a rubber pump which is tipped with either wood or metal. Pumps are most commonly hand pumps. The sugar is then blown, much like the technique used in glassblowing. While being blown, the sugar can be shaped, often into animals or flowers. Unlike glass, blown sugar cannot be dipped in water to quickly cool it down, and chefs must use fans to cool the sugar, all the while rotating it so that it does not come out of shape.


Cast sugar

In this technique, sugar is poured into molds. This technique produces more sturdy pieces than pulled and blown sugar, and is almost always used for the base and structural elements of showpieces.


Pastillage

A thick sugar paste, similar to frosting, is molded into shapes. When dried, it is hard and brittle.


Pressed sugar

Granulated sugar is mixed with a minimum amount of water, and is put under pressure. It hardens into a solid piece. Though this is used for showpiece bases, it is less often used because of the time required to produce it, and its lesser aesthetic value.


Rock Sugar

The liquid sugar is blended with a small amount of royal icing. The heat from the sugar causes the air incorporated in the icing to rapidly expand, causing the mixture to grow to several times its original volume. The mixture is quickly poured into a lined dish, and placed into a blast chiller to set. This process produces a sugar mass with the texture of volcanic pumice, the color of which is determined by the color of the sugar syrup.


All of this information can be found at it's original source on   

http://www.nationmaster.com/encyclopedia/Sugar-sculpture


I find this medium fascinating because it is so incredibly difficult to work with.  Molten sugar is not only dangerous, it is difficult to contain and shape and it is frightfully fragile once it hardens.  Sugar Sculptures are also exceedingly beautiful, at least to me, and come in an endless variety of colors, shapes, and sizes.  Here are a few sugar sculptures:








Tuesday, February 10, 2009

DeviantART

Some of you may be familiar with the online artist community known as DeviantART.  This is a very popular site used by thousands of artists to post their art, get public opinions on their pieces, share works with friends, get exposure, etc.  The site boasts some wonderfully talented artists, both amateur and professional, of all sorts. From drawings to sculpture, digital works to costumes, and from painters to poets, DevianART is filled with a vast variety of artists from all over the world.  
I feel that this site pertains to our Art and Wonder class because it hits upon such a broad spectrum of wonder; it literally has almost anything you could imagine displayed in some sort of art form, whether it be in prose or painting!  You can type in some of the most random things and find hundreds of people interested in the same idea as you are.  
Granted, there are some drawbacks to having such a large art site.  You may have to sift through dozens of works that you might consider sub-par or boring before you find a piece or an artist the captures your interest.  I, personally, enjoy this process (to a point) because it allows me to see many art pieces that I might normally not have given a second glance too and through this process I find more artists that I admire.
Here is the link to the main website  
And here are some of the many artists that I have found through the site that fascinate me.
http://wynahiros.deviantart.com/gallery/
http://shizenko.deviantart.com/gallery/
http://ktshy.deviantart.com/gallery/
http://losmios.deviantart.com/gallery/
http://saimain.deviantart.com/gallery/
http://mercuralis.deviantart.com/gallery/
http://mynti.deviantart.com/gallery/

Hopefully, these galleries will give you an idea of what is on DeviantART, these range from traditional media to digital and the subjects vary among the artists.  If you're really inspired by this, I encourage you to get your own account and, if not post some of your own work, at least show support for your favorite artists by critiquing their work, or if you REALLY want to support them, some sell prints or take commissions.

Monday, February 2, 2009

More animation

As I stated before, animations of all kinds fascinate me.  A few days ago I watched these animations in my KI course and was blown away by the amount of planning and effort put into these.

The first animation is by the artist Blu.  Over the course of many days Blu painted the entire project on various walls throughout Buenos Aires and Baden.  A normal animation has between 15 to 30 frames per second, I do not know how many fps this is but to constantly paint huge murals over one another, especially outside in public places were they could be defaced, or the weather could ruin them, etc, is quite frankly amazing.




I find the images fascinating, yet disturbing. They move very fluidly, are incredibly creepy, are 
very whimsical, and somewhat disgusting (at least to me). Blu's website can be found here 
http://www.blublu.org/ if anyone wants to see anymore of his wonderful art works.


Another animation that is equally fascinating is Yellow Sticky Notes, a hand drawn animation by animation filmmaker Jeff  Chiba Stearns.  In this animation, done entirely on yellow sticky notes (about 2300), Stearns reflects on his life over the past nine years and the major world events that occurred during it.  I find this animation particularly fascinating because the medium is so simple and the drawings are very stylized and recognizable but are used in very creative ways.  It is also very relatable for many people and goes through everyday events, such as breaking up with someone, attending college, and moving to name a few, among the devastating national events that everyone was effected by (the Twin Towers and the current war).


Monday, January 26, 2009

Stop Motion Puppets

I'm sure that many kids growing up in the late 80's and early 90's remember watching animated movies such as Disney's The Lion King, Beauty and the Beast, Aladdin, The Little Mermaid, and so on.  Other kids probably remember Tim Burton's movies, such as The Nightmare Before Christmas and James and the Giant Peach.  Growing up, I was fascinated by both the traditional 2-D animation used in the Disney films and the stop motion puppetry found in Tim Burton's movies.  Being able to make a picture or puppet essentially 'come to life' and move and talk on screen seemed like magic to me. Both types of animation have always fascinated me and were something my ten year old self tried, and failed, to do with crude homemade flip books and polymer clay creations.  To this day I'm still awed by the sheer amount of effort and talent that goes into creating these movies.

Last week I happened to re-watch Tim Burton's most recent stop motion film The Corpse Bride, and, coincidently,  my KI Animation project class watched the behind the scenes features of the movie as a sort of casual introduction to stop motion.  After watching how the puppets were made and seeing the production process my curiosity was peaked and I decided to do my own research into the creation of The Corpse Bride puppets.  
I was able to find some articles and videos that describe in depth how the extremely detailed puppets were made and the concept art that influenced their designs.  I hope these links and videos are able to fascinate you as much as I was, and if not maybe you can gain a greater appreciation for how much effort and artistry goes into creating "children's" movies.

Here is a link to an official interview with Graham G. Maiden, the head of the Puppet Department on Tim Burton's Corpse Bride.  In this interview, you can see the process from concept art to completed puppet and all the many steps in between:
http://www.animationartconservation.com/corpse_bride.html 

Here is a video clip from the behind the scenes feature on the DVD that gives a brief glimpse into the puppet creation process.  The key feature of this video is the mechanical head that allows the characters to have either very subtle or very drastic facial expressions.


This is another video clip that shows how some of the rigs used to make the puppets and their clothing move realistically:
http://www.evtv1.com/player.aspx?itemnum=12525

This video clip shows a short demonstration of how the puppets facial expressions are changed and how the animators can move them
into different positions:
http://g4tv.com/attackoftheshow/videos/9496/Corpse-Brides-Mike-Johnson-Part-2.html


Finally, this link shows various pictures, videos, and interviews regarding a Corpse Bride Exhibition:
http://www.ilux.es/en/node/22